Because Wonderland's Levels Mode is a randomized roguelike, no two runs play out the same. This walkthrough covers the structure every run shares — lobby, start, escape loop, and the special levels that appear deeper in — so you always know what to do next regardless of the map you get.
Step 1: The Lobby

When you spawn in Wonderland, you land in a lobby that features multiple roller coasters. Walk up to one of these to begin a game. You can enter the lobby with up to 30 players, but a game itself supports up to 5 players, so coordinate with your party before starting.
The lobby is also where you spend currency:
- SHOP button (left side of the screen) opens the store — including the Codes tab for redeeming codes.
- Wonder's Shop sells items for Tickets.
- The Gacha lets you spend Gems on Wonder Eggs for random flashlight skins.
Step 2: The Start of a Run
A run begins with your four default items: Wonderlites, HealthBox, Backpack, and WonderDoodle. A Health Pad tracks your lives, health, and the run's countdown timer.
Immediately begin scanning for Lumins. They are small, mobile creatures scattered across the map — the red ones are Zippy's favorites. Grab them as you move rather than chasing each one to the ends of the map.
Step 3: Feeding Zippy and Revealing the Exit

Your objective is to deliver four Lumins to Zippy, the friendly green bag-shaped character. When you do:
- Zippy runs to the exit.
- He reveals the exit location to all players on his Etch A Sketch map.
- He returns to his spot, and the Lumins are not consumed, so the same delivery works for the whole party.
Until the exit is revealed, you are running blind. Getting the four Lumins to Zippy as early as possible is the single biggest factor in a clean run.
Step 4: The Timer and Wonder's Evil Form
While you navigate toward the exit, the countdown continues. If the timer hits zero:
- Wonder transforms into his Evil (Times Up) form — a giant, multi-eyed monster with bloodied teeth.
- He hunts the nearest player and can kill them even with lives remaining.
- The run only ends when every player escapes or the whole party dies.
When the timer is low, stop progressing and make for Wonder's Top Hat, just outside the Shop. Escaping through the Top Hat is how you finish a run safely.
Step 5: Parkour, Chases, and Movement
Between the start and the exit you will face frequent chase segments. Use the wall-run mechanic to keep speed through obstacle chains, and read each segment's intended path quickly — roguelike generation means you cannot memorize layouts.
During normal runs, do not fight. Enemies like Alice, Ballerina, and the Jester are avoided or outrun, not defeated. Combat tools matter only in the special levels and the final boss fight.
Step 6: The Special Levels

Deeper runs route you into Special Levels, a fixed sequence of set-piece levels that are mostly chase-based:
- The Mole Chase — parkour with levers; the Mole's weight collapses a plank behind you.
- The Worm Chase — random doors and droppers with the Worm in pursuit.
- The Divine Coaster — a rail-shooter segment where you ride a cart, fight star angel creatures, and pop balloons with a minigun.
- The Final Fight — the five-stage boss battle against Wonder and Wander.
Each is covered in detail on our special levels guide.
Step 7: The Final Fight and the Ending
The last special level is the Final Fight, a five-stage gauntlet: the Wonder & Wander boss battle, a timed parkour segment, Wander's House, Wonder's Pinball, and a final obby called the Softball Game. Completing it plays the ending cutscene.
Because this is where the game's "true ending" lives, the stage-by-stage breakdown belongs in its own article: see the final boss guide and true ending guide.
Walkthrough Summary
Lobby → roller coaster → collect Lumins → feed Zippy four Lumins → follow the revealed exit → escape through the Top Hat before the timer runs out → repeat through randomized levels until you reach the special levels → beat the Final Fight to see the ending.
For the exact details of every chase and lever in the set-piece levels, continue to the special levels guide.